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One of the best parts of the game is the resources, or lack thereof. It feels like several when you’re in there. The average ‘expedition’ in the game lasts around an hour. In GTFO, you have guns, ammo and a big ol’ hammer and in giving you those items, the game gives you a fighting chance so you don’t feel helpless all the way through, as that can be a very tiring experience. In Outlast, you are helpless and your best bet is to sneak all the way to the safe spaces. In GTFO, the party can really defend themselves it’s a far departure from games like Outlast which thrive on a similar atmosphere and design. This along with not knowing what the cache is or where it’s located, dodging all the monsters and creeping through the levels all contribute to a horrible panicky feeling that really sets the tone of the game perfectly. Thanks to the world look to “Creepy industrial,” takes away any moments of familiarity that could help the player ground themselves in calmness. After the game begins and the team is lowered into a large subterranean installation known as The Complex, they are left absolutely alone.
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